No more Tweet Counts

Twitter have recently announced that they will stop supporting the API endpoint that allows developers to show how many times an article has been tweeted. Services such as Jetpack, Shareaholic or even the old fashioned Twitter Button can no longer display a number next to them. Although announced a while ago, on the 20th of …

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How to bring back pressure sensitivity for Pogo Connect in Procreate 3

Procreate-Icon

Procreate 3 has been released last week. Several new features have been added, and it includes support for iPad Pro and Apple Pencil.

Sadly, as with many app updates (and to my great annoyance), things that were working perfectly fine may occasionally stop working suddenly. And we users have no way to bring back an older version of our favourite apps. Pressure sensitivity for my Pogo Connect is a good example: it was working perfectly fine before the update, but in Procreate 3 (Build 70704bb) there’s an issue.

But fret not, the team are aware of it and they’re working on a fix as we speak.

After extensive testing and community input, I found a workaround that makes the Pogo Connect play nice again with Procreate 3. I’ve posted this solution in the Procreate Forums, but I thought I’d add it here too.

Here’s what worked for me step by step. I’m using an iPad 3 with iOS 9.1, with two Pogo Connects (version 1 and version 2).

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How to use Reference Layers in Manga Studio 5

Manga Studio has a nice feature that makes colouring areas on another layer a breeze: Reference Layers. The idea is that you draw your line art on one layer, but fill in your colours on another layer. The concept is the same as the Colour Drop feature in Procreate, but Manga Studio has a few …

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How to fix Brush Lag in Manga Studio 5

I’ve been very happy with the performance of Manga Studio 5 on my Surface Pro (1st generation). Today I’ve discovered that there was an upgrade to to Manga Studio 5.0.6 available and installed it. All is working fine on Windows 10!

So I thought, perhaps I’ll try it out on my Mac too. Admittedly it’s been a while since I’ve used it on my desktop, simply because it’s just not as enjoyable to draw on my  Wacom Intuos than it is to draw directly on the screen of my Surface Pro. But with a bit of practice I’m sure I’ll soon get back into it. Besides, Manga Studio is an awesome weapon to have on your graphic arsenal.

To my shock and surprise though, I’ve discovered that Manga Studio (before AND after the update to 5.0.6) had a huge brush lag problem out of a sudden! Where did that come from? Last time I checked, my hardware was working perfectly fine with Manga Studio!

By brush lag I mean, “make a stroke on the tablet, and see a line appear 1-2 seconds later on the screen”. Yes, it was that bad. Unusable is the word I’m looking for.

So what changed if it wasn’t my hardware?

I tell you what’s changed: El Capitan has been released, and being the avid geek that I am, I’ve updated my quad core Mac Mini to the latest and greatest OS X. El Capitan has been very good so far… until I’ve tested Manga Studio today! Yikes! I certainly had no such issues when I upgraded my Surface from Windows 8.1 to Windows 10. There had to be a way to get rid of that brush lag on my Mac too – and I think I’ve figured it out.

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How to enable the Magnifying Glass in ZBrush

On some systems it can be hard to read the plethora of menu items that ZBrush presents. It’s hard enough to find the one you need, but it’s even harder to do so without straining your eyes. ZBrush has a lovely solution that can help us, both for modelling and viewing menus: The Magnify Glass …

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How to remove polygons from your model in ZBrush

In Hexagon you can simply select a face (polygon) and hit the delete key, but things are slightly more complicated in ZBrush. Here’s how to remove one or several faces of your 3D object in ZBrush. First, select the desired polygons. In my example above it’s the flat side of a cylinder, so I’m rotating …

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Say hello to Victoria 7

Victoria-7

Victoria 7 is here! According to the marketing hype she’s “totally amazing”, but we don’t know much about her yet. Feeling finally better, I thought I’d give the new girl a spin and see how DAZ have improved upon the previous generation of Genesis 2 (which – let’s face it – wasn’t shabby at all).

New figures are fun to play with, and I’m sure over the next two years we’ll find out more about Genesis 3 than we will in the first few days. Here’s what I’ve found so far.

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How to preview HD Morphs in DAZ Studio

Michaels

In the above picture we have a render of Michael 6, the standard version on the left and the HD version on the right. Zooming in closer we can see that his abs and knees for example have a lot more detail – as we’d expect from an HD version of a model.

Comparing the two Michaels in our viewport instead of the render however, we can barely make out a difference. Both figures look nearly identical (except for the belly button indentation perhaps).

 

Screen Shot 2015-07-07 at 12.59.33

So why is that, and how can we preview those HD details before we render them?

The secret lies in our viewport’s subdivision levels.

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Where is Save For Web in Photoshop CC 2015

The swanky new slash screen isn’t the only thing that’s changed in Photoshop CC 2015. One of those functions that I use probably THE MOST in Photoshop is File – Save For Web. It’s been around for ages and means that you can quickly create a flattened JPG or PNG of your otherwise well-stacked and complicated …

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How to export a single frame from your timeline in Adobe Premiere Pro

There’s an extremely handy shortcut that allows us to export single frames from the playhead’s current position in Premiere’s timeline. It’s not available via a menu command, it’s not particularly advertised, and it saves having to go via the File – Media – Export option, potentially downsizing the original footage. Take a look at your …

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Cardozo Textures for Peplum Dress – now available at Hivewire3D

Take Stephanie’s Peplum Dress and Blossom Shoes for a walk on the town with our brand new Cardozo Textures: 10 brand new outfits for the dress and the shoes, all carefully crafted with love from Miami Beach!

This gives you a total of 40 Material Presets for both DAZ Studio and Poser (via DSON Importer). This is our second release on Hivewire3D, and something tells me it ain’t gonna to be the last 🙂

HW-Main-Promo

I’ve rendered the promo shots using Stephanie 6 (it is her dress after all, even though it fits all the Genesis 2 Females) and Stonemason’s fantastic Streets of the Mediterranean.

In the background you’ll find 3D Universe’s Jason and Amy walking up the stairs, the Millennium Cat licking his paws and the Toon Mouse fleeing in panic (and presenting the shoe compilation too). The red bike is courtesy of Carrara.

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All these things and the Peplum Dress are available from DAZ 3D.
In this article I’ll explain how to get the most out of our texture pack.

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Breakwater Textures for Frilly Triangle Bikini – now available at Hivewire3D

Promo-1

Summer Time means Bikini Time – unless you live in Miami Beach, where it’s Bikini Time all the time. May I present with pleasure a brand new texture set from Team V:

Breakwater Textures adds 10 new Material Presets for the beautiful Frilly Triangle Bikini by Nikisatez. Take your Genesis 2 ladies out for a dip in the lake or a stroll at the beach and give the Frilly Triangle Bikini a whole new spin (watch out for little green monsters though).

The set is now available from Hivewire3D.

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All the above were rendered in DAZ Studio, but separate Poser Material Presets have been carefully crafted from scratch. The backdrop was made in Carrara using HowieFarke’s beautiful Secret Lake scene, and the little green critter is another 3D Universe classic called “Monsters in my Cupboard” (both available from DAZ).

Our models are Victoria 6 (left) and Lilith (right, and in single shots), featuring textures designed by my wife Julia. Right on!

Let’s see how to use those Breakwater Textures.

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How to change the launch image in DAZ Studio

Did you know that you can change the splash screen / launch image that comes up when you start DAZ Studio? It’s nothing major of course, but just in case you find the default image too distracting you can make DAZ Studio launch with something more plain, as pictured above. Head over to Preferences – …

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How to enable Hardware Acceleration in DAZ Studio

Are the viewport movements in DAZ Studio getting you down? Does it seemingly take forever to make a small camera adjustment, despite your decent hardware? Check if Hardware Acceleration is enabled – because it isn’t by default. They do this so that most hardware will work with DAZ Studio out of the box, but they don’t …

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How to reduce the Depth-Of-Field frost effect in DAZ Studio

Something that’s always been bugging me is the “frost effect” that DAZ Studio introduces on renders with depth of field. The above picture is a perfect example of it. Where does it come from, and how can we avoid it? I’ve mentioned two approaches in an earlier article that discusses how to setup depth of …

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How to render DAZ Studio RIB Files on another computer

I have previously described how to render DAZ Studio Scenes without DAZ Studio. This is done by rendering to a RIB File (RenderMan Interface Bytestream), using the standalone 3Delight Studio to create the final render. The procedure frees DAZ Studio up and allows you to work on your next scene without having to wait for the render to finish.

I generally use Xender for PC for my file transfer needs, but I’ve been looking for ways to transfer such RIB files to another computer which does not have the content or even DAZ Studio installed, and I think I’ve found another one!

When used as described in my previous article, DAZ Studio creates a RIB file that references temporary files as well files on the local system. Neither of those can be used on a different computer because they most certainly don’t exist. This means your render will likely be missing a few textures.

There’s a handy command line tool that will collate all those files needed to render the image. The drawback is that – depending on the size of your scene – this may result in a rather large file (1GB or more). However the approach is great if you’d like to render that super long animation for several weeks without blocking your regular office computer.

Here’s how to do it.

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How to batch render RIB Files on your Mac

If you’ve read my previous article about rendering DAZ Studio files without DAZ Studio, you already know that I’m big fan of batch rendering my images. For this I mainly use the excellent Batch Render Script by Draagonstorm. It allows me to queue up several scenes, and while I do something else, DAZ Studio will load up one after the other and render like a champ.

Windows users have a special treat that can have the same script create a .bat file, allowing the 3Delight standalone renderer to work on a batch of files without using DAZ Studio. Mac users don’t have such luxuries, and will still “block” DAZ Studio until all renders in the batch have finished.

I have good news: for the hackers among us, we can create such a batch queue on the Mac manually, using a simple Shell Script. In this article I’ll show you how to do it. Some Mac/Linux command line experience is necessary to follow along.

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How to save Layer Effects as Style Presets in Photoshop

HW-Promo6

To apply a carefully crafted Layer Effect in Photoshop to more than one layer or group, we can save it to the Styles Swatch for easy access later. It’s that little palette I never quite take seriously – mainly because it’s impossible to decipher which effect does what from the tiny preview icons.

Nevertheless, the styles palette is a handy tool to bring back such effects in other documents. Great for things we use on a regular basis. In the above image for example, the Layer Effect is the white border around each small inset image, as well as the drop shadow. Next time I create such a collage I may want to bring the same effect back with a single click. I can do that by using a style.

Here’s how to save a Layer Effect as a Style in Photoshop.

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How to render a multi-camera animation in DAZ Studio

When you’re rendering a multi-camera animation, chances are you want to change shots from one camera to another. This means that you have to render your sequence from all camera angles and then employ an editing application to stitch your shots together.

There are several drawbacks to this approach: for one, a lot of render waste will accumulate for the images you don’t want to include in the final animation. Another is the time it takes to render an animation several times – as if one pass doesn’t take long enough already.

Thankfully there’s a free script that can help us render much more efficiently, and create the whole sequence in one pass: it’s called CamSeq by the amazing mCasual / Jaques (thanks, Jaques!)

Here’s how to use the script in DAZ Studio 4.8, step by step.

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How to clear temporary files in Adobe Premiere Pro

Premiere writes a lot of temp files to various locations – the most obvious of those are saved at the same location as the current project, in a folder simply called Adobe Premiere Pro Preview Files. If you delete an old project, make sure to delete this folder too. But Premiere does create temporary files in …

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How to create keyframe animations in DAZ Studio

Animation

DAZ Studio can handle two types of animation: aniMate aniBlocks, as well as traditional keyframe animations, much like many other 3D applications. The principle of animating objects is very simple, but as a scene becomes more complex you may find that additional tools (such as graphMate and keyMate) may be of help.

Here’s how it works:

  • select an object and set a keyframe (in the Timeline Tab)
  • move the timeline slider to a new position
  • move your object to a new position
  • and set another keyframe

When you move the timeline slider back and forth, DAZ Studio will calculate the movement between the two positions. All aspects of an object are animated, so with cameras it includes the depth of field and focal length, or with lights it would include the intensity. Sometimes you may need to tweak the keyframes, or set additional ones if the calculated motions aren’t working well.

Let’s see how this works with a primitive.

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How to convert Layer Effects into actual layers in Photoshop

Layer Effects are great in Photoshop, but sometimes you may need to apply another such effect to a layer that already has Layer Effects applied. For example, a Pattern Overlay may require another Pattern Overlay. What can we do? It’s astonishingly simple really: we convert the Layer Effects to discreet layers. Here’s how to do it. …

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How to avoid empty audio tracks in Premiere Pro

Why

Have you ever wondered why a source clip’s audio ends up at the very bottom of the timeline, even though you have several empty tracks above it? Well I have, and I was convinced there had to be some kind of setting responsible for this.

And there is: it has to do with the way a Sequence is setup when you first create it. Let me explain how this works and how to change such behaviour to avoid annoyances in the future.

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How to reset User Preferences in Premiere Pro

The other day my copy of Adobe Premiere Pro started exhibiting strange behaviour: new projects opened with four timelines (three of which were always empty), audio never made it to the target track (only ever to track 6) – so I thought, perhaps I’ll reset my preferences. But how do we do that in Premiere? …

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How to create Material Presets in DAZ Studio

Material Presets in DAZ Studio describe the surfaces of your 3D objects. A simple object may only have one material zone, but more complex objects can have several. These zones are also known as Shading Domains, which are setup when the object is created in a 3D modelling application.

Material Presets are closely related to Shaders, in fact they work with very similar concepts. The difference is that a Shader describes a single surface, whereas a Material Preset describes which Shader is applied to which part of an object, or more accurately, which Shading Domain shall be rendered with which Shader.

While you can apply a Shader to any object’s surface, you cannot necessarily apply any Material Preset to any object: Material Presets are object specific, whereas Shaders are not.

Let’s take a closer look at Material Presets in DAZ Studio, how to set them up and how to save them to your library.

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How to create a 3Delight Shadow Catcher in DAZ Studio

Cat-Complete

Sometimes we need to render images that include shadows without objects to cast them on. In multi-pass rendering for example, where we may have a background and would like to render a figure separately, the figure’s shadows can only be cast if the background is rendered at the same time.

It’s easy to do by creating a plane primitive, have our character walk on that, and turn it transparent. However, if an object is transparent, then no shadows are cast upon it. So how do we solve this conniving conundrum?

With DAZ Studio’s Shadow Catcher function of course! Shadow Catcher is a node (or brick) in Shader Mixer, which will let us do just that: render shadows without the plane underneath it. Let’s see how we can set this up.

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Club Monaco Textures for G2F Shoulder Dress – now available at Renderosity

Main-Promo

We’ve been hard at work on another texture set last week, and yesterday night it has been released: Club Monaco is now available – a set of 12 ravishing textures for the gorgeous G2F Shoulder Dress by kang1hyun (both available from Renderosity).

Club Monaco comes with 12 textures for the dress and 12 matching textures for the shoes.

I’m enjoying the team spirit Julia and I have going on these projects: she has a great eye for textures and patterns, and I’m the technical genius who makes it all work in DAZ Studio and Poser – not to mention creating those promo renders. It’s a bit addictive I don’t mind telling you 🙂

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