DAZ Studio 109: Adjusting the Pivot Point and using Multiple Viewports

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In this episode I’ll show you how to change the location of the Pivot Point in DAZ Studio. It’s the point at which the 3D manipulator gizmo shows up and from where objects are translated and rotated. Blender calls this the “origin point”. DAZ Studio uses the Joint Editor to manipulate this point.

While I’m at it, I’m also showing you how to use multiple viewports, so this will be our first exercise in placing an object in relation to another in 3D space.



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