How to reach Black Rock Processing in CONTROL

I’ve been blundering my way through the CONTROL game, until I came up against one of those seemingly impossible to crack puzzles: I need to get to Black Rock Processing in the Maintenance Sector to move the story forward. That’s not an easy feat. I’ll tell you where I got stuck, and how I eventually got it, and how I worked it out.

We start our journey at the Sector Elevator and head down to the Maintenance Sector. From here we move forward into a room with four exits, one of which reads Black Rock Processing, on the left. These were all blocked by The Hiss earlier, but thankfully we rectified this.

A few minor goons are waiting for us, we deal with them and pass through the Security Check gates and on to a heavy looking tripe door mechanism that opens automatically as we approach. We’ve seen a smilier mechanism on our way to the Ashtray Maze, however this time the bridge that should probably get us to the other side is missing. All we see is a gap too wide to cross.

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My first 24 Hours with the Unreal Engine

In my quest to take a look behind the scenes of how game engines work, I’ve decided to take a closer look at the Unreal Engine, more specifically UE 4.22.3. I had installed it a few weeks ago but other than launch a template or two, I didn’t do anything else with it. After my recent deep dive into Unity, I thought this would make for a nice comparison writeup.

Here’s how I experienced the first 24 hours with Unreal. I’ve even added a video at the end to show you a level that I’ve built. For this review I’ve been following this tutorial series by Paul Kind. He’s a wonderful teacher!

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DAZ Studio Render Speeds – The Results are in!

A while ago I’ve asked you all to download a test scene and see how fast it renders. Everyone’s got a different graphics card/RAM/CPU setup, and I was interested to see how DAZ Studio would perform with those varying configurations. After all, most “review” websites only put hardware under scrutiny using video games, and for many of us, that’s just not how we use our systems.

I must admit that I’ve been trying to write out a nice looking and well formatted table many a time, but it just never got done. It had always been my intention to share the results with everyone, so rather than keep you waiting and go through all the graphical pain of making a lovely looking spreadsheet, I’ll just share the raw data with you. I’ll also let you know how I interpret it in simple words, with the intention of finding the most cost effective configuration for working with DAZ Studio. Here it is – the Google Sheet we’ve all been waiting for:

This is a view-only link (I think), and additional submissions will be added from the form on my other article at the bottom.

What does this data mean?

From the looks of it, using DAZ Studio 4.11 in 2019, the fastest render results for the lowest amount of money can be achieved using any variation of the NVIDIA RTX 2080 card.

The only one faster is the RTX 2080 Ti, which aside from more RAM (11GB vs 8GB for the 2080) is also clocked slightly faster, resulting in faster render speeds. However, the price jump is remarkable for the Ti (almost double when compared to the non-Ti version), and in my opinion for DAZ Studio it’s just not worth it.

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How to update Unreal Engine

Sometimes I can’t work out the simplest things. Either I’m too stupid, or something that’s super obvious to developers is not necessarily obvious to the humans using it. One such thing is the question, “how do we update the Unreal Engine”. I’ve just found out, and thought I’d share this nugget of information with you. …

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My first 24 hours with Unity3D

I’ve heard so much about the Unity Game Engine, I’ve seen what people can build with it. Some of my favourite games use it, and it has long been on my list of things to “check out” if ever I have a few spare hours.

Turns out that time has come this Friday afternoon, and I thought I’d best take some notes on how it all went. In case you’re in the same boat, i.e. a total N00B at Unity, perhaps I can save you some time. I’ve previously installed and very briefly tested the Unreal Engine, and I’m usually good at figuring out how to make something work on a computer, so let’s see how it’s going with Unity.

For posterity, I’m using Unity 2019.2 in September 2019 here.

Let me tell you, it wasn’t easy. It wasn’t smooth. I’m not sure how much time I’d like to invest, no matter how awesome it might be after that long dark tunnel of awkwardness. In the end I did make a small project (linked below) and got the hang of the basics, but getting there wasn’t pleasant. Here’s how it all went for me.

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How to get unstuck in Subnautica

It happens to the best video games: no matter how much you test your environment, there will be times at which the game character may get stuck behind a rock, or intersects with an inanimate object. That’s super annoying during gameplay, especially when your last save was several hours ago. Thankfully, there’s a tool we …

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Enabling the Command Line Console in Subnautica

Video Games are like operating systems: you can issue commands that trigger events and observe internal states that are by default hidden from the player. As such, many games have a command line interface, akin to the Windows Power Shell or the Terminal app on macOS and Linux. Developers use this feature to debug and …

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How to redeem ACX Promo Codes

With the audio release of FLICKER WORLD, Brian and I had the idea to give away a copy during one of the game streams. It was all great fun, and we may even do this again on occasion. Authors and narrators can grab these promo codes from the ACX Sales Dashboard, but neither of us …

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