Creating Depth of Field in Unreal Engine 4

Depth of Field is extremely difficult to judge in Unreal Engine, at least visually in the preview. It’s also a little intimidating to setup, and I don’t mind telling you that it was very difficult for me to grasp the concept. Yet like so many things in Unreal Engine, there is method behind the madness, …

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How to create a Stroke Effect in Clip Studio Paint (like in Photoshop)

Photoshop’s Blending Options are so powerful and useful, it’s easy to forget that there are other ways to accomplish the same thing. Case in point: the Stroke Effect, which lets us create an outline around an object. It’s essentially an outline we can apply, which can be used to separate a transparent object from the …

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How to draw on a Layer Mask in Clip Studio Paint

Layer masks work differently across our favourite 2D apps, which can be a little – shall we say – infuriating at times. In Photoshop for example, I’m used to drawing on Layer Masks to hide/reveal something underneath the current layer. Black hides (masks) the current layer, white reveal what’s underneath it, and as such it …

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Filed under: Categories 2D

How to use the Movie Render Queue in Unreal Engine

EPIC have recently introduced something called the Movie Render Queue to aide us in exporting stills and animations from Unreal Engine. The previous method (Movie Scene Capture) was a tad clunky, and is – as we live in such dramatically fast times – already being deprecated. Although Movie Render Queue is working great, it’s not …

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