How to package an Unreal Engine Project with Windowed Mode

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When you package a UE project without and special settings, it’ll start itself in full screen mode. This can be confusing to users as there’s no obvious way to move the game to a different screen, or to close it when they’re done.

Thankfully there’s a handy blueprint node called Get User Game Settings that lets us override such things and many others. Here’s how to make the game start in a 1280×720 window. Add this into your custom Game Mode’s construction script:

First we get the game settings, then fire off a sequence of three things (just to keep it a little organised):

  • set the Full Screen Mode to Windowed
  • set the screen resolution
  • apply the settings

Make sure to define your custom Game Mode class in both the World Settings as well as Project Settings – Maps and Modes for this to take effect.



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1 thought on “How to package an Unreal Engine Project with Windowed Mode”

  1. create new file here:

    My_UE_Project_Dir\Config\DefaultGameUserSettings.ini

    with the following content:

    [/Script/Engine.GameUserSettings]
    ResolutionSizeX=1280
    ResolutionSizeY=720
    FullscreenMode=2
    Version=5

    Reply

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