The other day I needed to make some geometric changes to an object in Blender that relied on my object looking handsome when viewed through a specific camera in Unreal Engine. Hence the best way to work was to export the camera I had setup in UE, and it wasn’t obvious how to do that. Turns out there are (at least) two ways of doing this:
- with possess-able cameras, select it and choose File – Export Selected
- with spawn-able cameras, right-click the camera track in Sequencer and choose Export
All camera settings and animation data (when exported from Sequencer) is retained.