Reversing an Alembic File in Blender

Alembic cache files play back automatically in Blender. At first it seems we have very little control over how this happens, but when we take a closer look at the Modifiers Tab, we’ll see that that’s the place where all the magic happens: We’ll see some path information and a Time section. Expand it to …

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Recover an auto save file in Blender

Let’s take a look at recovering badly saved or crashed files in Blender, and a quick setting that will improve the likelihood of recovery. It’s inspired by an incident at the coffee shop the other day, and I thought I’d share it with you and my future self. So while I was out at a …

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Adjust Exposure Settings in Sky Creator

By default, Sky Creator adjusts the exposure of our scenes automatically, and a bit too abrupt. Pitch black night time scenes are being regulated as if it’s the middle of the day and vice versa, which is not great out of the box. There’s an easy way to disable the exposure settings in Sky Creator …

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How to use VDBs in Unreal Engine

Since Unreal Engine 5.3 we can use static or animated VDBs in our project, thanks to a Heterogenous Volume and a built-in engine material. Here’s how to set this up. I’m using one of the excellent free assets from the JangaFX website. Import the VDB Right-click in your content browser and select “import” to bring …

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Where is Smart UV Project in Blender 4.3?

You might have been as surprised to see Smart UV Project missing at first glance in Blender 4.3. If you’re used to the menu from 4.2 and before, you had expected to see something like this: Yet when you’re trying to use the same menu in 4.3 and above, all we see is this: What …

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Animating Clouds with Sky Creator in Unreal Engine

I’ve recently picked up Sky Creator by Dimitry Karpukhin. It gives much more fine-grained control over cloud creation than what I’m used to from Ultra Dynamic Sky. It also contains rain and surface puddle effects. Naturally I wanted to animate the clouds with sequencer and make sure the way the clouds evolve is the same …

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