How to use VDBs in Unreal Engine

Since Unreal Engine 5.3 we can use static or animated VDBs in our project, thanks to a Heterogenous Volume and a built-in engine material. Here’s how to set this up. I’m using one of the excellent free assets from the JangaFX website. Import the VDB Right-click in your content browser and select “import” to bring …

Read more

Where is Smart UV Project in Blender 4.3?

You might have been as surprised to see Smart UV Project missing at first glance in Blender 4.3. If you’re used to the menu from 4.2 and before, you had expected to see something like this: Yet when you’re trying to use the same menu in 4.3 and above, all we see is this: What …

Read more

Animating Clouds with Sky Creator in Unreal Engine

I’ve recently picked up Sky Creator by Dimitry Karpukhin. It gives much more fine-grained control over cloud creation than what I’m used to from Ultra Dynamic Sky. It also contains rain and surface puddle effects. Naturally I wanted to animate the clouds with sequencer and make sure the way the clouds evolve is the same …

Read more