In this episode I’ll show you how to use existing items of clothing and re-fit them to a other characters in DAZ Studio, using Marvelous Designer. Although auto-fit does work in many cases, it can also give extremely ugly results, and by having Marvelous Designer re-fit clothing, this can be greatly improved. https://www.versluis.com/wp-content/uploads/2018/08/How-to-fit-DAZ-Clothing-using-Marvelous-Designer.mp3Podcast: Download (Duration: …
Turntable animations show an object or a collection of objects from all sides. They’re usually rendered as a loopable image sequence. The above is such an example of Michael 7, assembled as a GIF image. He’ll keep spinning forever!
Let’s see how we can create something like this in DAZ Studio.
To export a single Shape Key as OBJ file, all we have to do is set the desired Shape Key to 1 (or whatever value we like) and use the File – Export dialogue to create an OBJ with the shape/morph applied. However, if you have several dozen Shape Keys that need to be exported, …
Blender stores Morph Targets as Shape Keys. Those can be accessed and created in the palette that resembles the Flux Capacitor icon (it reads Data when you hover over it). To store one object’s shape in another one as a Shape Key, do the following: import both objects into Blender SHIFT-select both objects make sure …
In this video I’ll show you how to fix the partially obstructed or occluded Viewport Controls bug in DAZ Studio. I’ve experienced this problem when I have the Shader Mixer tab docked somewhere, but it stands to reason that other docked panes also have the potential of causing this bug. https://www.versluis.com/wp-content/uploads/2018/08/Obstructed-Viewport-DAZ.mp3Podcast: Download (Duration: 4:29 — …
In this episode I’ll show you how to export assets from DAZ Studio to Blender and back, at a consistent scale and orientation. The default Blender export preset in DAZ Studio is broken, hence the workflow requires a bit of tweaking and knowledge on how Blender thinks about units and scale (which I’ll also show …
In this episode I’ll show you how to create a string side light in DAZ Studio 4.9. The default light looks very soft and does not create a dramatic effect, so we’ll see how to remove those first, and then apply our own parametric spotlight. In addition, we’ll add and tweak the default IBL to …
In this episode I’ll show you what a Shader Browser is in Carrara and DAZ Studio. I wish Blender had one – perhaps there’s one in the works? We’ll talk about how it could be integrated as part of the Blender Cloud Add-On too. This video was inspired by a discussion we had over on …
While we were discussing how to generate a terrain in my previous post, the next question is of course how to we give our terrain different colour values depending on its height. For example, at the very top of our terrain we may have snow covered mountains. Slightly further down we have yellowish rocks on …
Sometimes we need to scale an object in two axis at the same time. Think of making a cylinder thinner rather than shorter at the same time, which would happen if we’d scale the whole cylinder. However, scaling the X and then the Y axis is cumbersome during modelling. Carrara has such an option: hold …
I was trying to import a texture into ZBrush from an object I had created and UV mapped in Blender. The above shows an example of such an object, looking all nice and dandy in Blender.
However, when I imported it into ZBrush (after figuring out how to do that), I was shocked to see how ZBrush displayed my texture. Take a look:
That’s neither funny nor necessary. I’ve tested the same principle in DAZ Studio, Carrara and Poser and they all played ball, displaying the texture without a hitch. Only Hexagon wanted the texture flipped vertically, but – just like Carrara – offered handy tick boxes as to which direction an imported texture needed to be mirrored.
Zbrush also has such an option, but it’s not next to where you select the texture.
In this article I’ll show you how to import and apply a texture in ZBrush, to an object that has been created and UV mapped in another application. Let’s do this step by step:
I’ve just learned that Blender has a wonderfully helpful function called Local View. This will isolate a selection, zoom in on it, and hide all other items in the scene. Using Local View again will bring back all items as they were seen before.
We can execute Local View with the default keyboard shortcut “Numpad /” (the division operator on your numpad) – but of course that only works if you have a numpad. On my Windows system I have one, but sadly on my Mac and my laptop I do not.
In this article I’ll show you how to map this shortcut to another key. Let’s get started!
Sometimes you experiment with keyframe animations, but frequently things can go wrong and you want to start afresh. Like clearing the sheet of paper you were sketching on. How do we do that to a timeline? Easy: even though there’s no magic button for it, it can be done using the same technique in both …
Hexagon had a really nice nth-selection tool (1 over n it was called). With it you could select every other vertex or edge or face, creating things like the star shaped pattern above. You’ll be pleased to hear that Blender can do this too! Rather than select every other point though, Blender likes to deselect instead. …
In this episode I’ll show you how to install content you’ve bought for use in DAZ Studio. I’ll go through using Install Manager, DAZ Connect, and I’ll explain how to install content from ZIP archives (bought from marketplaces such as Renderosity or Hivewire). For Dwayne. https://www.versluis.com/wp-content/uploads/2018/08/Install-DAZ-Content.mp3Podcast: Download (Duration: 18:37 — 17.1MB)
In this episode I’ll show you how to use aniBlocks to animate a character, how to animate a camera around it like a dolly, and how to merge one scene with another. This is a kind of a “behind the scenes” walkthrough of the following walk animation I’ve rendered recently. I’ve received several comments on …
I’ve been playing with Windows Azure the other day, specifically to hire rendering machines. My idea was very simple: if I have a long animation to render, why not pay a nominal amount of cash, but have the result back within hours rather than days?
So I created a Windows VM, logged in from my Mac via RDP (Remote Desktop Connection), installed DAZ Studio and some content… but sadly I couldn’t start DAZ Studio. I remember having had this problem before on my home network, where I have a similar setup.
This happens because DAZ Studio needs OpenGL 1.3 or higher, and with an RDP connection, only OpenGL 1.1 is supported. Quite rightly so, DAZ Studio throws an error message and quits. However, the app works just fine via RDP, so how can we circumvent it closing prematurely?
I was setting up an animation on one system, then transferred the scene over to a more powerful rendering machine. Usually DAZ Studio 4.9 does a good job at installing required content automatically (thanks to DAZ Connect), but this time my scene showed up with several scary grey blocks instead of content. In addition, I …
ShadowBox is an interesting feature with which we can create 3D geometry from three intersecting masks. Let’s see how to get started with it step by step in ZBrush 4R7. Select any tool to begin, perhaps something that can serve as a starting point. I’ll use the Dog tool. To do this, hit the COMMA key …
Marvelous Designer (or Marvy D as some fans call it) receives frequent updates with a plethora of new features. With every round new version number, and upgrade fee is necessary – if you bought the software with a perpetual license (like I have, because I genuinely dislike the subscription model… but I digress).
This means that it is very likely that a new version passes you by, and you have the need to download an older version of Marvelous Designer.
In this episode I’ll talk you through many of the render settings in DAZ Studio and how to get the best out of the Iray engine. https://www.versluis.com/wp-content/uploads/2018/08/Iray-105_-Render-Settings-in-DAZ-Studio.mp3Podcast: Download (Duration: 11:27 — 10.5MB)
In this episode I’ll show you some tips on how to make working with DAZ Studio and Iray a bit smoother and faster. https://www.versluis.com/wp-content/uploads/2018/08/Iray-104_-Performance-Settings-in-DAZ-Studio.mp3Podcast: Download (Duration: 13:20 — 12.2MB)
In this episode I’ll show you how to use realistic sun and sky effects in DAZ Studio 4.9. You’ll find this option under Render Settings – Environment. https://www.versluis.com/wp-content/uploads/2018/08/Iray-103_-Setting-the-Sun-and-Sky-in-DAZ-Studio.mp3Podcast: Download (Duration: 12:53 — 11.8MB)
In this episode I’ll show you how to use Image Based Lighting with HDR Images in DAZ Studio, using the Iray render engine. https://www.versluis.com/wp-content/uploads/2018/08/Iray-102_-IBL-and-HDRI-in-DAZ-Studio.mp3Podcast: Download (Duration: 13:29 — 12.4MB)
In this episode I’ll show you how to use parametric spotlights to light your scene in Iray. For Scott. https://www.versluis.com/wp-content/uploads/2018/08/Iray-101_-Parametric-Lights-in-DAZ-Studio.mp3Podcast: Download (Duration: 18:34 — 17.0MB)
When DAZ Studio is finished rendering an image into a new window, we have the option to save it. But if we don’t do that, and there happens to be a power cut (and your computer is accidentally not connected to a UPS), where does that render go? Is it lost forever? Or is it …
The other day I bought a brand new copy of the 2001 classic HALO – Combat Evolved for Windows. I really liked this game and played it on the original XBOX quite a bit – even thought I must admit that I neither liked nor got it the first few times I picked it up. …
I was playing around with Reality for DAZ Studio the other day, and the above phenomenon occurred. It’s a Michael 6 render that should have worked out of the box – especially because Reality is clever enough to convert his skin shaders to automatically. The render worked fine on one of my machines, but not on another.
Strangely enough though, I could see the textures fine in the viewport. And a quick test render in both 3Delight and Iray showed the textures fine too. But Reality and LuxRender wanted to render the skin tone as some scary metal.
So what’s going on?
The culprit is DAZ Connect. On this second machine, Michael 6 was installed not via the DAZ Install Manager, but from within DAZ Studio via DAZ Connect. This has happened because I loaded the scene (from Dropbox), and DAZ Studio recognised that Michael 6 was not installed, and hence offered to install him for me. I accepted the generous offer, but Reality and LuxRender can’t handle textures installed via DAZ Connect.
I recently discovered the Manuel Bastioni LAB add-on for Blender. Judging it only by the title you’d never guess it’s an extravagant people generator of the highest caliber! Bastioni was working with the folks from MakeHuman for many years, but The LAB is his own project.
In a nutshell, it creates ready-to-use characters, complete with poses and morphs, as well as many other complex goodies. And as with many complex things, rendering can take a while. I tend to prepare a scene on one machine, transfer it to a faster system and let it render while I setup the next scene.
This workflow usually works a treat with .blend files, but not necessarily with those containing Manuel Bastioni characters. Turns out the skin has a good chance of looking alien purple. Quite a nice effect, but perhaps not all the time.
Lucky for us, knowing why this happens will help us understand how to fix the problem. It’s not a bug, just a question of which box to tick when saving those files. Let me show you which box that is and how to avoid the purple skin effect.