While other 3D apps usually have an option to bring thickness to an otherwise flat object, ZBrush does not. Hurra.
Here’s an extremely fiddly and imprecise way to add thickness to a flat object (such as a 2D plane) using a Morph Target trick I’ve learnt from BadKing the other day.
First, bring in a flat object into your otherwise empty document. The Plane_3D primitive will suffice nicely for this demonstration. Drag it out, enter Edit mode and turn this thing into a PolyMesh 3D.
Turn the object on its side and hit Move (right next to the default Draw).
If you held down SHIFT while looking at the plane from its side, you’ll notice that you don’t see your object anymore – only the Move Tool. That’s just fine. It’s all part of the “fun” of using ZBrush. Have you used the Move Tool before? It takes a bit of getting used to. But I digress…
Click on the little blue circle on the right and you’ll see the tool change, expanding itself to the right. That’s excellent because we’ll move our invisible plane ever so slightly to the right in just a moment.
So in my screenshot, where the green line is, that’s the side of my plane. Feel free to turn the view around a little so we reveal the plane like so:
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