3D Archives

My notes on 3D apps I use: ZBrush, Hexagon, DAZ Studio, Poser, Carrara and many others.

How to create Joint Corrective Morphs (JCMs) in DAZ Studio

Joint Corrective Morphs (or JCMs) is the principle of driving morph sliders if a particular joint rotation reaches a certain value. Say a bicep muscle that needs to flex when an arm is bent 90 degrees in one direction. It’s a bit like an “if this then that” statement, interpolated depending on what value is …

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How to add an image in your post on the DAZ Forum

As part of the DAZ Season Pass, we have a dedicated section on the DAZ Forum that’s only accessible for members. I hang out there freuqently and answer questions, but becasue it’s been a while since I’ve frequented the forums, I had completely forgotten how to upload an image and present it inline. It’s a …

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Animating a Slinky in DAZ Studio

I’ve made myself an animated walking Slinky last week! I thought it would be nice to have him join the other figures on my stream overlay. It seems a simple-ish feat to do, but since I’ve built him from scratch in Blender, then rigged and animated him in DAZ Studio, there were quite a few …

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How to create a Controller in DAZ Studio

Controllers are great little helper dials that can perform a number of functions and make our posing/animation life a little easier. They’re akin to Blender’s Drivers, yet implemented very differently in DAZ Studio. The idea is the same though: make one slider do multiple things, and let DAZ Studio calculate interpolated values. Let’s take a …

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Adjusting Weight Maps for rigged figures in DAZ Studio

In my previous article I’ve explained how to rig a simple cylinder in DAZ Studio using the Figure Setup Tab. While my little cylinder bends, it does so with rather sharp deformations at the intersections to its other parts. The geometry seems to collapse, and in a real life scenario we may find that some …

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Rigging Basics in DAZ Studio with the Figure Setup Tab

Believe it or not, the above picture is the result of trying and failing to understand rigging in DAZ Studio for years. I’ve had many attempts at understanding the official documentation on this subject, but severe lack of knowledge and understanding have kept me from transferring this information into my brain. Like many things, it’s …

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How to disable Smooth Shading in DAZ Studio

Smooth Shading is enabled by default for the Iray Uber Shader. This is in contrast to most 3D modelling packages, which disable this feature by default. While Smooth Shading works best for most organic objects, we may occasionally need the ability to disable this feature in DAZ Studio. Some objects are meant to have that …

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Importing a whole Synty Level from Unreal Engine into DAZ Studio

The other day I thought it would be a hoot to bring in some of the wonderfully modelled low-res Synty Assets and use them together with the high-res characters in DAZ Studio. With access to the source OBJ files this worked out rather well, but it’s a time consuming process importing, shading and saving each …

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How to disable the News Popup in Hexagon

Although I had decided to find the news popup on every Hexagon start “charming”, it wasn’t until this week that I got a tip from one of my supporters on how to turn it off. I must admit that it does get in the way for quick fixes. Here’s how to do it: start Hexagon …

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Creating soft shadows with Movable Lights in Unreal Engine

I’ve just figured out a small mystery that I thought I’d share with you. It’s about enabling soft shadows in Unreal Engine, specifically with the Movable Light type. It’s the “expensive to calculate” variety, especially when enabling soft shadows. I’d like to use them to get real time good looking shadows for still images and …

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Pixel Crab: Creating a Voxel Effect in Blender

Voxels have become a popular way to show off pixelated 3D shapes. For years we’ve been trying to make things look smooth and natural, but with retro being a thing right now, voxels can do the same for your pristine 3D objects that Lomo filters can to pristine photographs: make them look a little weird …

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Creating Keyed Properties in DAZ Studio

I’ve come across Keyed Properties by accident, and was thrilled with what we can use them for. Essentially they let us create a custom slider, whose position behaves much like a little timeline. This has huge potential for anything from an array of facial morphs to various poses or even full body moprhs. It’s the …

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Installing the DAZ to Blender Bridge

I have to be brutally honest with you: last time I’ve tried the official DAZ to Blender bridge I didn’t have a great time. But, a lot of time has passed and several updates have been released, so I thought perhaps I should try again with version 2.3.9. The first hurdle was of course to …

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How to point a light source at an object in Blender

DAZ Studio has a helpful constraints function called Point At. With it we can point eyes at the camera, point a light at an object and do all kinds of other things. Blender also has this concept, but it’s called something else: Track To. Let me show you (and my future self) how to set …

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Checking out Cycles X

I’ve spent some time this week putting Blender’s new Cycles X engine through its paces. The team have written about their plans, I’m excited about it and I appreciate the efforts it takes to make this work. I’m already very happy with the current implementation of Cycles, and with a bit of time on my …

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What’s a good configuration for a 3D/Rendering/DAZ Studio computer

I’ve had various requests and discussions with supporters recently about what might be a good configuration for a DAZ Studio and/or rendering computer. It’s a good question, and with so many systems and components on the market, I thought I’d compile this article as a starting point. Feel free to ask specific questions in the …

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How to install GoZ in DAZ Studio (step by step)

A viewer asked me recently how to get the ZBrush to DAZ Studio connection going step. I’ve explained how to use GoZ in this article, but I’ve not mentioned the pitfalls of the installation process. I thought I’d put this quick article together with screenshots and all. Prepare Install Manager First of all close DAZ …

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Comparing G3 to G8 Character Converters for DAZ Studio

I’ve been fascinated with the idea of using my Genesis 3 characters with newer Genesis 8 figure. There are some benefits and good outfits that are not backwards compatible without fiddling. So I came across two products that address this: RiversoftArt has various products that convert G3 to G8 and back, and then there’s the …

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ZBrush Basics Cheat Sheet

I just watched the above excellent one hour tutorial by Henning and Morten from FlippedNormals. It’s a great “getting (back) into ZBrush” tutorial that covers everything I keep forgetting when I give ZBrush a rest for longer than 6 months. Which is essentially every time I use it. While watching I took some notes so …

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Where are the DMC files for Genesis 8

DMC files are used by Mimic and Lip Sync in DAZ Studio to make a figure move lips in response to an audio file. DMC stands for DAZ Mimic Configuration I believe, and each figure generation needs a specific file to make this work. Every figure including Genesis 3 had such a file in a …

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How to access keyframes for morph dials and parameters in the DAZ Studio Timeline

By default, some keyframes in the DAZ Studio timeline just don’t show up. Morph dials and any other options that appear on the Parameters Tab are such culprits. We can see their effect, but not necessarily a corresponding keyframe. I’ve just found out how to make those values how up and thought I’d make a …

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How to start a second instance of DAZ Studio

Sometimes it’s handy to have DAZ Studio render something in the background, while you’re working on the next scene in the foreground. Sadly that’s disallowed by design, even though it would be a super handy feature to have. Think how elegant the Poser Render Queue or Adobe’s Media Encoder implement such workflows. We’re busy people …

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Visemes on Genesis 8.1 and how to make them work

I’ve been playing with the new Genesis 8.1 figure in preparation for a project. Most things seem to be working OK, and as expected – including body morphs and may expression sliders. Something that did not show up was visemes. I use them quite often to create expressions, so they’re very important to me. I …

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How to add Documentation to your DAZ Studio Products

When you’re releasing a product for DAZ Studio, it’s a good idea to include instructions to give your users all the info they need to make the most out of your creation. You should also include a license that explains what users are allowed and not allowed to do with your product. This means you …

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