When you start a new Blueprint Class in Unreal Engine, there’s this weird white ball that shows up in the centre of the viewport. I believe it represents the Default Root object. Trouble is, there’s no obvious way to get rid of it, even when you add a mesh object to your Blueprint. For a troubled and easily confused beginner like myself, I don’t even know what question to type into Google to get an approximate answer.
In this article I’ll show you the simple solution to the problem. Here’s the ball I’m referring to:
Even with a Static Mesh in my scene, that ball persist. I can’t even select it.