Screencasts Archives

Anything I’ve recorded on my monitor and turned into a video. Tips and tricks to help my future self and other nice people.

Combining a DAZ Studio Render and a background image in Photoshop

In this episode I’ll show you how to render an image in DAZ Studio and compose it onto a background image in Photoshop. We’ll use the Shader Mixer and a Shadow Catcher to make the figure cast a shadow but be otherwise transparent in DAZ Studio. In Photoshop we’ll add artificial depth of field to …

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Rendering with Depth of Field in DAZ Studio

In this episode I’ll explain how to render a camera with depth of field in DAZ Studio 4.9. The assets I’m using are available from DAZ 3D, they’re called BC Movie Stands “The Office” by The Ant Farm.  For Branson. https://www.versluis.com/wp-content/uploads/2018/08/Rendering-with-Depth-of-Field-in-DAZ-Studio.mp3Podcast: Download (Duration: 30:30 — 27.9MB)

How to upgrade Blender while retaining your settings

In this episode I’ll show you how to upgrade to a new version of Blender and copy your settings from a previous version. Blender is a bit “special” in that it does not automatically overwrite an existing version, instead it installs the new version alongside the old version. The idea is that if the new …

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How to use the Photoshop 3D Bridge in DAZ Studio

In this video I’ll show you how to use the Photoshop 3D Bridge in DAZ Studio 4.9.

It’s a little clunky and a little old school, but it can still be a helpful tool to either render a scene from DAZ Studio directly into Photoshop for compositing, or exchange texture maps for easy changes and amendments. I’ll also discuss how to bring a whole 3D scene into Photoshop and add a few troubleshooting tips.

But I know that videos aren’t for everybody, so I thought I’d also add some written instructions here for good measure.

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How to export animations from DAZ Studio for use in Marvelous Designer

Exporting character animations from DAZ Studio for use in Marvelous Designer is a trifle complicated. In this article I will explain what works for me.

I’m using an animation created in DAZ Studio 4.7 using Michael 6, a Genesis 2 character. I will then create some clothing in Marvelous Designer 4.5, drape and animate it, and eventually export it back to DAZ Studio for rendering.

Here’s how to do it in principle:

  • bake aniMate blocks into DAZ Studio timeline
  • export OBJ file of your first animation frame
  • export the whole animation as MDD cache
  • import OBJ into Marvelous Designer
  • import MDD cache in Marvelous Designer
  • drape and animate cloth

I’ve explained the whole process step by step in this video:

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