I’ve just learnt about a nifty mechanism to change parameters on a material node in Unreal Engine. The niftyness lies in the fact that when we convert static values in the material editor into parameters, which then become the equivalent of public variables that are accessible from other parts of UE4. It sounds way scarier than it is, let me show you how it works in detail.
Make a Character walk to a random location in Unreal Engine
I’ve been following EPIC’s Behaviour Tree Quick Start guide and delved into the fascinating world of Blackboards and Behaviour Trees (regardless of the missing u). I thought this way of implementing random walk actions in background characters would come in handy for making the game world come alive. In their example, the behaviour tree is …