Unreal Engine Archives

Articles about Unreal Engine 4 and 5

Changing Morph Targets programmatically in Unreal Engine

I’ve just found out how to change values for Morph Targets on objects in Unreal Engine via code. This will come in handy when any attribute needs to be updated either as a result of user input, or via automation. Here’s the basic workflow:

  • know the exact name of the Morph Target
  • add a Set Morph Target node in Blueprints
  • populate it with the name of the morph
  • give it a value (between 0 and 1, equivalent to 0% to 100%)

Here’s a small example that continuously changes my Genesis 8 character from Basic Female into Olympia. While not particularly useful in itself, it illustrates how a parameter change can trigger a morph.

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How to get rid of the white ball in Unreal Blueprints

When you start a new Blueprint Class in Unreal Engine, there’s this weird white ball that shows up in the centre of the viewport. I believe it represents the Default Root object. Trouble is, there’s no obvious way to get rid of it, even when you add a mesh object to your Blueprint. For a troubled and easily confused beginner like myself, I don’t even know what question to type into Google to get an approximate answer.

In this article I’ll show you the simple solution to the problem. Here’s the ball I’m referring to:

Even with a Static Mesh in my scene, that ball persist. I can’t even select it.

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Animating Synty Characters in Unreal Engine

I’ve been intrigued by how easy it is to render a scene from Synty Studios in Unreal Engine. It’s as easy as opening the project and selecting the demo map. This allows us to explore the scene with the default Unreal Mannequin. I wanted to find out how to use a Synty character in its …

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My first 24 Hours with the Unreal Engine

In my quest to take a look behind the scenes of how game engines work, I’ve decided to take a closer look at the Unreal Engine, more specifically UE 4.22.3. I had installed it a few weeks ago but other than launch a template or two, I didn’t do anything else with it. After my recent deep dive into Unity, I thought this would make for a nice comparison writeup.

Here’s how I experienced the first 24 hours with Unreal. I’ve even added a video at the end to show you a level that I’ve built. For this review I’ve been following this tutorial series by Paul Kind. He’s a wonderful teacher!

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How to update Unreal Engine

Sometimes I can’t work out the simplest things. Either I’m too stupid, or something that’s super obvious to developers is not necessarily obvious to the humans using it. One such thing is the question, “how do we update the Unreal Engine”. I’ve just found out, and thought I’d share this nugget of information with you. …

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