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How to enable the 3D Manipulator Gizmo in Blender

The other day I’ve been happily using the 3D Manipulator Gizmo in Blender and the world was at peace. The next day, I guess a new version must have come along or some other bit in the matrix was dropped, causing my Blender scene to no longer show that manipulator. Where had it gone? Was I imagining things again?

A quick internet search suggested to enable this option at the top of the screen. However mine was already enabled, and my gizmo buddy still wasn’t showing up. What was going on?

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How to track your GoPro Order

GoPro is one of those companies that’s a bit like Apple: “special” and “difficult” perhaps describes them best. You expect one thing, and they do it a different way. How they deal with their website orders is a good example. You’d expect that you can login on GoPro.com and under “your account” find a list …

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How to scale image textures in Blender

When I import regular OBJ files into Blender, they come in with a basic diffuse shader applied, with the texture file in the right place. Sadly, that texture is often scaled incorrectly. While it is possible to edit the UVs to make it all look handsome, there is an easier way for us to scale …

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How to render a movie file as texture in Blender

I’ve been playing with a new title sequence for shiny new gaming channel, and I thought it would be fun to have a movie file playing on a plane object that’s seen as a screen in a cinema. I knew this was possible in Blender, but I didn’t quite know how to achieve it. After some tinkering I found out. Let me share my findings with you.

It’s very simple actually: setup a material, including a Texture Node, but instead of an image file, we pick a movie file (or image sequence). That’s really all there’s to it. The difficult part is understanding the settings in the Texture File though.

In the fourth drop-down, Movie was selected automatically when I added my movie file. This can be changed to Image or Image Sequence though, just in case yours is not set correctly. For the record, I’m using an MP4 file with H264 encoding, at 60 frames per second. The three following options are interesting (and important).

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How to use the Blender Cloud Add-On

I’ve been a member of the Blender Cloud since 2016, and one of the benefits you get is that your local copy of Blender can interact with… well the Blender Cloud. You can access texture files, HDRIs, save your files, upload your renders and work in progress – all without leaving Blender. That’s cool! What …

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Distributing Props for DAZ Studio

Making props for DAZ Studio can be fun and easy. Typically you’ve modelled something in your favourite 3D app, UV unwrapped it appropriately, then you import the object into DAZ Studio and setup your surface properties. You can save your work as part of the whole scene, or you can save your selected item on its own.

Bringing our prop back into other scenes on your own computer will probably work just fine, but if you intend to share your work with others, things get a little more complicated. Let’s take a look how we can do it in this article.

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How to reach Black Rock Processing in CONTROL

I’ve been blundering my way through the CONTROL game, until I came up against one of those seemingly impossible to crack puzzles: I need to get to Black Rock Processing in the Maintenance Sector to move the story forward. That’s not an easy feat. I’ll tell you where I got stuck, and how I eventually got it, and how I worked it out.

We start our journey at the Sector Elevator and head down to the Maintenance Sector. From here we move forward into a room with four exits, one of which reads Black Rock Processing, on the left. These were all blocked by The Hiss earlier, but thankfully we rectified this.

A few minor goons are waiting for us, we deal with them and pass through the Security Check gates and on to a heavy looking tripe door mechanism that opens automatically as we approach. We’ve seen a smilier mechanism on our way to the Ashtray Maze, however this time the bridge that should probably get us to the other side is missing. All we see is a gap too wide to cross.

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My first 24 Hours with the Unreal Engine

In my quest to take a look behind the scenes of how game engines work, I’ve decided to take a closer look at the Unreal Engine, more specifically UE 4.22.3. I had installed it a few weeks ago but other than launch a template or two, I didn’t do anything else with it. After my recent deep dive into Unity, I thought this would make for a nice comparison writeup.

Here’s how I experienced the first 24 hours with Unreal. I’ve even added a video at the end to show you a level that I’ve built. For this review I’ve been following this tutorial series by Paul Kind. He’s a wonderful teacher!

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DAZ Studio Render Speeds – The Results are in!

A while ago I’ve asked you all to download a test scene and see how fast it renders. Everyone’s got a different graphics card/RAM/CPU setup, and I was interested to see how DAZ Studio would perform with those varying configurations. After all, most “review” websites only put hardware under scrutiny using video games, and for many of us, that’s just not how we use our systems.

I must admit that I’ve been trying to write out a nice looking and well formatted table many a time, but it just never got done. It had always been my intention to share the results with everyone, so rather than keep you waiting and go through all the graphical pain of making a lovely looking spreadsheet, I’ll just share the raw data with you. I’ll also let you know how I interpret it in simple words, with the intention of finding the most cost effective configuration for working with DAZ Studio. Here it is – the Google Sheet we’ve all been waiting for:

This is a view-only link (I think), and additional submissions will be added from the form on my other article at the bottom.

What does this data mean?

From the looks of it, using DAZ Studio 4.11 in 2019, the fastest render results for the lowest amount of money can be achieved using any variation of the NVIDIA RTX 2080 card.

The only one faster is the RTX 2080 Ti, which aside from more RAM (11GB vs 8GB for the 2080) is also clocked slightly faster, resulting in faster render speeds. However, the price jump is remarkable for the Ti (almost double when compared to the non-Ti version), and in my opinion for DAZ Studio it’s just not worth it.

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How to update Unreal Engine

Sometimes I can’t work out the simplest things. Either I’m too stupid, or something that’s super obvious to developers is not necessarily obvious to the humans using it. One such thing is the question, “how do we update the Unreal Engine”. I’ve just found out, and thought I’d share this nugget of information with you. …

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My first 24 hours with Unity3D

I’ve heard so much about the Unity Game Engine, I’ve seen what people can build with it. Some of my favourite games use it, and it has long been on my list of things to “check out” if ever I have a few spare hours.

Turns out that time has come this Friday afternoon, and I thought I’d best take some notes on how it all went. In case you’re in the same boat, i.e. a total N00B at Unity, perhaps I can save you some time. I’ve previously installed and very briefly tested the Unreal Engine, and I’m usually good at figuring out how to make something work on a computer, so let’s see how it’s going with Unity.

For posterity, I’m using Unity 2019.2 in September 2019 here.

Let me tell you, it wasn’t easy. It wasn’t smooth. I’m not sure how much time I’d like to invest, no matter how awesome it might be after that long dark tunnel of awkwardness. In the end I did make a small project (linked below) and got the hang of the basics, but getting there wasn’t pleasant. Here’s how it all went for me.

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How to get unstuck in Subnautica

It happens to the best video games: no matter how much you test your environment, there will be times at which the game character may get stuck behind a rock, or intersects with an inanimate object. That’s super annoying during gameplay, especially when your last save was several hours ago. Thankfully, there’s a tool we …

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Enabling the Command Line Console in Subnautica

Video Games are like operating systems: you can issue commands that trigger events and observe internal states that are by default hidden from the player. As such, many games have a command line interface, akin to the Windows Power Shell or the Terminal app on macOS and Linux. Developers use this feature to debug and …

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How to redeem ACX Promo Codes

With the audio release of FLICKER WORLD, Brian and I had the idea to give away a copy during one of the game streams. It was all great fun, and we may even do this again on occasion. Authors and narrators can grab these promo codes from the ACX Sales Dashboard, but neither of us …

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Converting aniBlocks into regular keyframes (and back)

In this quick tip I’ll show you how to convert an aniBlock into regular keyframes to make a change to the animation, then turn it back into an aniBlock for use with aniMate. The process is simple, yet not exactly obvious. Enjoy! https://www.versluis.com/wp-content/uploads/2019/07/Aniblocks-to-Keyframes.mp3 Podcast: Download (Duration: 4:54 — 4.5MB)

E07 Today – Numbers Station Transcript

I do crazy things sometimes. Today was such a day. With a ton of stuff to do, my brain was strangely drawn to the Priyom website, a large de-centralised shortwave organisation that have schedules for many Numbers Station. One of which, E7 or The English Man, was about to broadcast and I thought I’d tune in (while eating ice cream with green tea flavour… yeah, I certainly don’t do that very often).

Whether it was the matcha, boredom or just not being able to mentally turn to any of the 147+ items on my list of things to do, I decided to transcribe the transmission. I really don’t know why. But sitting there on that fresh list of 5-digit numbers, I thought I’d post them here – just in case you, Secret Agent among foreign shores, need to decipher them.

Perhaps you had other things to do and didn’t catch today’s super important spy transmission on 10679 kHz. Enjoy!

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Working with a Full Screen Viewport in Blender

In this quick tip I’ll show you how to go full screen AND immersive with Blenders viewport. I’ll explain how to remove the grey bar at the top and remove all tool shelves temporarily with a single click (or two). Enjoy! https://www.versluis.com/wp-content/uploads/2019/07/Blender-Immersive-Viewport.mp3 Podcast: Download (Duration: 2:07 — 1.9MB)

How to manually rebuild Media Cache Files in Premiere Pro

When you’ve been working with Premiere Pro for a while, importing large amounts of data and creating countless projects, there comes the time when you might want to clean up your Media Cache Database. It’s an exotic combination of various files that Premiere creates to make playback and scrolling during editing as fast as possible. …

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Discovered in 2019

Where does the time go? It felt like only yesterday that I’ve started my “discoveries” category, and with it the idea that I’d like to paste useful links into a place that would make it easy for me to find them. Turns out I’ve been actioning such findings in different ways, and it also goes to show how little time I spend with important ventures like this.

So perhaps then, as another way of utilising this idea, I’ll have an annual post with important discoveries, or one whenever I feel like I’m running out of tabs in my various browsers. I might even add to this post once it’s published so I won’t clutter up my website with Discoveries alone.

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How to delete multiple projects in iMovie

I edit most of my bike videos in iMovie on macOS. It’s quick and easy for what I need to do, and although it’s not a professional editing package, it’s very good for quick tasks. And it’s free if you own a Mac (or at least it once came free with it).

Over time I’ve amassed a huge library of videos that are still part of my library, and there comes a time at which even the biggest hard disk runs out of space. I already knew that I could delete a single project by selecting the project from the home page, then using the little disclosure menu on the bottom right and select Delete Project.

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DAZ Studio 4.12 Beta – a Sneak Peek – 3D Shenanigans #25

On today’s stream I’ll take sneak-peek at the new features in the brand new beta version of DAZ Studio 4.12. It was released earlier this week, and it’s all about better animation tools: integrated features from GraphMate and KeyMate, and IK Chains inside a scene hierarchy. The highlights in this version are: overhaul of the …

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Trying out Chocofur Asset Management for Blender 2.8 – 3D Shenanigans #24

In this episode I’ll try to install the Chocofur Asset Management add-on for Blender. It’s recently been updated to Blender 2.8, but right now not so easy to find on their website. Chocofur have lots of free assets to try out, perhaps we can work out how this works together. I was unable to get …

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DAZ Studio 115: Parametric Light Objects in Iray

In this episode I’ll give you an introduction to the various parametric light objects we can create from the menu, how to use them and how to tweak their respective parameters as they apply to the Iray render engine. Here’s the link about Colour Temperature I’ve mentioned: https://en.wikipedia.org/wiki/Color_temperature Here’s the one about Luminous Flux: https://en.wikipedia.org/wiki/Luminous_flux …

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Using Blender on a Laptop with a Trackpad

After futzing CentOS 7 on my old Samsung Q330 laptop, I thought it would be fun to see if the old hardware from 2010 would be capable of running Blender. After all, the team have recently added CentOS as a new pre-built package to the list of downloadable options, and for me that was the perfect opportunity to try it out.

Turns out my Q330 only runs OpenGL Version 2.1, which means it can’t run Blender 2.8+. However it’s still capable of running 2.79, and it made me smile to see it full screen.

Of course trying to move anything on the screen proved to be difficult, because I had never done that before with a standard trackpad. My Mac has one, and it behaves beautifully with gestures out of the box, but I guess Windows and Linux users don’t have that luxury, even if a trackpad is present.

How do we navigate 3D space in Blender then, if there’s no mouse nearby? Well I’ve just found out, and I’d love to share it with you. I’ve only been able to test this in Blender 2.79, but I’m assuming

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Duplicating an object along a path in Blender 2.8

The other day I tried to create a simple necklace in Blender 2.8, only to find out that the way I’ve once learnt from Blender 2.79 and below using DupliFaces no longer works. This feature has been removed from Blender 2.8. Thankfully there’s an easier way to do this, using the Array and Curve Modifiers.

For this example I’ll create a circle for our path, and an object I want to duplicate on it. Perhaps a UV Sphere. Make sure to apply all transformations after any scaling operations with CTRL + A.

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Editing DAZ clothing using a reference figure in ZBrush

Even though I own it, I know very little about ZBrush. It may forever remain a mystery for me – like driving a car or getting excited about Team Sports. It’s just… not for me. Be that as it may, I’ve often wondered how clothing manufacturers use a character as a reference to make or update clothing geometry in ZBrush. Perhaps a jacket that doesn’t quite fit, or some boots that need a quick adjustment.

The challenge here is that both the character and the clothing need to be imported into ZBrush, and we need to be able to adjust the clothing only, while seeing the character in the background as a reference so we can work around it.

While the art of sculpting in ZBrush entirely eludes me, I believe I have finally understood the overall workflow. Before I forget it again, I thought I’d share it with you and my future self. Let’s see how we can transfer a clothed Genesis 3 figure from DAZ Studio 4.11 into ZBrush 2019.1, make adjustments on an item, and then bring it all back with a few clicks.

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