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Creating Walk Animations in DAZ Studio

In this episode I’ll show you how to use aniBlocks to animate a character, how to animate a camera around it like a dolly, and how to merge one scene with another. This is a kind of a “behind the scenes” walkthrough of the following walk animation I’ve rendered recently. I’ve received several comments on …

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How to create a drape effect in Photoshop

It’s easy to create an effect of draped cloth in Photoshop, like in the image above. We can do this with the Gradient Tool. It’s the icon with an actual gradient on it, sometimes hiding behind the Paint Bucket or 3D Material Drop tool (if you don’t see it, left-click and hold for about one …

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How to run DAZ Studio on a remote machine via RDP

I’ve been playing with Windows Azure the other day, specifically to hire rendering machines. My idea was very simple: if I have a long animation to render, why not pay a nominal amount of cash, but have the result back within hours rather than days?

So I created a Windows VM, logged in from my Mac via RDP (Remote Desktop Connection), installed DAZ Studio and some content… but sadly I couldn’t start DAZ Studio. I remember having had this problem before on my home network, where I have a similar setup.

This happens because DAZ Studio needs OpenGL 1.3 or higher, and with an RDP connection, only OpenGL 1.1 is supported. Quite rightly so, DAZ Studio throws an error message and quits. However, the app works just fine via RDP, so how can we circumvent it closing prematurely?

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What is the /data/auto_adapted folder in DAZ Studio

I was setting up an animation on one system, then transferred the scene over to a more powerful rendering machine. Usually DAZ Studio 4.9 does a good job at installing required content automatically (thanks to DAZ Connect), but this time my scene showed up with several scary grey blocks instead of content. In addition, I …

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Getting started with ShadowBox in ZBrush

ShadowBox is an interesting feature with which we can create 3D geometry from three intersecting masks. Let’s see how to get started with it step by step in ZBrush 4R7. Select any tool to begin, perhaps something that can serve as a starting point. I’ll use the Dog tool. To do this, hit the COMMA key …

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How to download previous versions of Marvelous Designer

Marvelous Designer (or Marvy D as some fans call it) receives frequent updates with a plethora of new features. With every round new version number, and upgrade fee is necessary – if you bought the software with a perpetual license (like I have, because I genuinely dislike the subscription model… but I digress).

This means that it is very likely that a new version passes you by, and you have the need to download an older version of Marvelous Designer.

Good thing you can: from the Download Archive.

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How to play HALO on Windows 10

The other day I bought a brand new copy of the 2001 classic HALO – Combat Evolved for Windows. I really liked this game and played it on the original XBOX quite a bit – even thought I must admit that I neither liked nor got it the first few times I picked it up. …

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How to avoid missing textures in Reality for DAZ Studio

I was playing around with Reality for DAZ Studio the other day, and the above phenomenon occurred. It’s a Michael 6 render that should have worked out of the box – especially because Reality is clever enough to convert his skin shaders to automatically. The render worked fine on one of my machines, but not on another.

Strangely enough though, I could see the textures fine in the viewport. And a quick test render in both 3Delight and Iray showed the textures fine too. But Reality and LuxRender wanted to render the skin tone as some scary metal.

So what’s going on?

The culprit is DAZ Connect. On this second machine, Michael 6 was installed not via the DAZ Install Manager, but from within DAZ Studio via DAZ Connect. This has happened because I loaded the scene (from Dropbox), and DAZ Studio recognised that Michael 6 was not installed, and hence offered to install him for me. I accepted the generous offer, but Reality and LuxRender can’t handle textures installed via DAZ Connect.

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How to render “Manuel Bastioni LAB” characters without purple skin in Blender

I recently discovered the Manuel Bastioni LAB add-on for Blender. Judging it only by the title you’d never guess it’s an extravagant people generator of the highest caliber! Bastioni was working with the folks from MakeHuman for many years, but The LAB is his own project.

In a nutshell, it creates ready-to-use characters, complete with poses and morphs, as well as many other complex goodies. And as with many complex things, rendering can take a while. I tend to prepare a scene on one machine, transfer it to a faster system and let it render while I setup the next scene.

This workflow usually works a treat with .blend files, but not necessarily with those containing Manuel Bastioni characters. Turns out the skin has a good chance of looking alien purple. Quite a nice effect, but perhaps not all the time.

Lucky for us, knowing why this happens will help us understand how to fix the problem. It’s not a bug, just a question of which box to tick when saving those files. Let me show you which box that is and how to avoid the purple skin effect.

The Purple Skin Phenomenon

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How to use Spotlights with NVIDIA Iray in DAZ Studio

The NVIDIA Iray render engine can be a bit of a mysterious box sometimes. Especially when it comes to lighting. But it doesn’t have to be. Let’s see how we can add a standard spotlight to our scene and set it up so we can use it properly with Iray.

Let’s take this simple scene as as demo and a staring point. It’s a there and a plane, both of which have Iray shaders applied (it’s Walnut on the floor, and orange car paint on the sphere).

Iray Default Light (IBL)

1-iray-default-lights

The default lighting for a new DAZ Studio Iray scene comes with a small HDRI image applied by default, and when we render our scene, we can see the effects of that light source.

Notice that there’s a small specular highlight on the sphere, on the left hand side (a small shots spot). This is the sun’s hotspot from the HDRI image map. As you turn the camera around, the hotspot moves. Alternatively you can move the Iray Dome to move that hotspot (under Render Settings – Environment – Dome – Dome Rotation).

Not every HDRI image has a sun though, and depending on which map you use, you may not even see such a hotspot in your renders.

Adding a Spotlight

The left hand side of our sphere is a little darker, and if this was a character’s face, we may want to brighten it up a bit. In 3Delight we’d just add a standard spotlight, tweak the intensity and shadows until we’re happy, and then we’re done with it. With Iray we’ll do the same thing – but the settings are just a little different.

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After All Day Breakfast, may we ask for All Day Burgers please?

 

Here in the US, sometime in 2016, McDonald’s surprised everyone by adding “All Day Breakfast” items to the menu. Now we can order egg burgers around the clock, 24/7, every day of the week, at any time we please.

Previously we were always restricted to very awkward breakfast times that seemed to change arbitrarily: some stores started breakfast at 4am, others at 5:30am, and the offering ends either at 10:30am or 11am. Or something. And of course during breakfast hours, you can only order breakfast items – nothing else.

As I understand it, this was a technical limitation of the kitchen, in which equipment had to be re-purposed to either be an egg fryer or a burger fryer. Or something along those lines. It was not technically possible for McDonald’s to serve both breakfast and burgers at the same time, so it was one or the other.

Since 2016 and the big “All Day Breakfast” move however, things are different. I don’t know how they do it, but now you can order almost the entire breakfast menu during lunchtime, in the evening or in the darkest night. Add that Egg McMuffin to the Quarter Pounder, or have your Big Mac with a Sausage McGriddle. You can even wrap your Chicken McNuggets in Hotcakes and dip it all in syrup if you like. Excellent!

This is great news for all of us who have McDonald’s breakfast on their minds, but arrive at the store at 11:02am, where in the past our hopes and dreams would be shattered to get those soggy Hash Browns with an Egg Burger and orange juice. Not anymore: come in for breakfast anytime, to any McDonalds.

So the breakfast lovers are all taken care of. How about the burger lovers though?

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Hotel Dusk: Room 215

When I owned a DS console many years ago, I remember playing a game called Hotel Dusk: Room 215. It was more like an interactive book than a classic adventure game. At times a little tedious, it had a super gripping storyline and I couldn’t forget.

In the story, protagonist Kyle Hyde, former NYPD detective, has left the force and is now a door-to-door salesman. He’s still trying to find out what happened to his former partner. When his employer sends him to Hotel Dusk in LA, he finds a host of characters that all tie together into a larger plot, which appears to be connected to the disappearance of Kyle’s former partner.

When I discovered the DesMuME emulator for the DS recently, I thought I’d try running the game on my Surface Pro – and it’s almost exactly like having a super sized DS, complete with stylus.

Since the game has it’s tricky moments, I’ve made list of questions I had while re-playing the mysteries of Hotel Dusk: Room 2015.

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How to setup the Xbox 360 controller for Indiana Jones and the Emperor’s Tomb on Windows

I’ve bought another classic retro title from GOG.com the other day: Indiana Jones and the Emperor’s Tomb (from 2003 I believe). I greatly enjoyed this game on the original Xbox and I had no idea that it had even been released for other platforms.

Turns out the game does support a (more or less) mappable Gamepad profile, but it was written many years before the Xbox 360 Controller for Windows was even invented, and as such not all buttons can be mapped.

Which means the gaming experience sucks – especially for a game with so many commands.

Luckily I found a very helpful forum post discussing these very issues, and of course someone cleverer than you and me has figured our how to get the Xbox controller to (mostly) work in this game. I did have some success following that post, but to make this thing work 100%, there are a couple of things we need to do.

I thought I’d share them in this article, in case you too would like to help Indy fight against the evil Nazis. 

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How to run Might and Magic III (from GOG) on your Mac

I’ve recently discovered GOG.com, the service that provides “good old games” from yesteryear to retro connoisseurs like myself. Games that used to run well on DOS and other long forgotten platforms are getting a new lease on life by being packaged up to run on today’s technology.

Many games run on Windows, Mac and even Linux – but some are only available for single platforms, mostly Windows. The Might and Magic 6-pack is such an example, available for only $9.99 (a total bargain, considering it’s 7 games).

I remember getting “Isles of Terra” free with a computer magazine in the nineties. I’m not usually into role playing games, but having enjoyed Bard’s Tale III on my C64 many years before, I gave this one a shot and loved it – just like its sequels (Clouds of Xeen and Darkside of Xeen, together making up a whole new game called World of Xeen).

I wanted to find out if I’d still enjoyed this game today, so I tried installing it on my Mac using a Windows 7 VM with Parallels Desktop. However, it didn’t run well and the mouse is interpreted rather weirdly. That’s no surprise really, because it means I’m running an emulator inside another emulator. Of course things will go wrong!

Might and Magic is installed using the DOSbox emulator under Windows, and as soon as you click the launch icon, DOSbox is launched, and within it the actual game. Thing is, DOSbox is also available for Mac, several Linux flavours and some other exotic platforms – so I was wondering if I could somehow just run DOSbox on my Mac and launch the original files from within it.

To my surprise, it works great!

Let me show you how I did it in this article.

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How to export 4k video with Premiere Pro CS 5.5

I’ve finally worked out how to export 4k and 2.7k footage with my 6 year old version of Premiere Pro. That’s exciting news and gives the software a new lease on life!

With the standard export presets, tweaked to a resolution higher than 1920×1080, I’ve always encountered the following error message:

Invalid framesize/framerate for this Level. Please lower the Frame Dimensions, Frame Rate or increase the Profile and Level and try again.

Turns out Premiere has actually given me the answer to my problem right there in that error message, I just never really read beyond “lower the frame dimensions”.

Let me show you how to overcome this 1080p limitation in Premiere Pro CS 5.5 and export hi-res video without a hitch, but first make sure to check video production company phoenix so that you can get a quote.

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If you can’t see your Kindle content on another device

I have several Amazon accounts: one in the US, one in the UK, and one ein Germany. Every now and again I de-register one of my Kindles from one account and register it with another one. Depends on what content I’d like to read and on which account it’s available.

The other day I switched my Kindle Fire from my German Amazon account back to my US account, my main account, containing all my my english content. To my surprise, the device registered fine, identified itself as “Jay’s Kindle”, but none of my content was showing up. Likewise, the device was not showing as registered on my web interface.

What was going on? Where was all my content? This had worked not too long ago!

I tried installing the Kindle iOS app on my iPhone and registered it too – only to find it behaved exactly the same way: no content, and the device was not showing itself on my Amazon account.

After getting in touch with Customer Service, I can now tell you what happened – and a neat trick of avoiding it, should it happen again. Interested? Read on!

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How to cure Kindle Fire sync issues

Back in 2011 I bought a first generation Kindle Fire in the US. It hadn’t been released anywhere else, and this device started the whole Kindle Tablet business for Amazon.

It’s still working, and I’m still using it as a “bedside” Kindle (my Kindle 3, or Kindle Keyboard, doesn’t have a backlight, so the Fire is my “reading in the dark” companion).

Trouble is, the Kindle Fire doesn’t always sync my books with other Kindle devices. Sometimes it does, but sometimes it does not – and I never really knew what to do about it.

Until some online research gave me the solution that I’d like to share with you. Just in case this happens to your device.

This fix may work with other (Android based) Kindle Fire devices too, but I’ve only tested it with a first generation Fire (serial starts with D01E, Firmware 6.4.3).

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Combining a DAZ Studio Render and a background image in Photoshop

In this episode I’ll show you how to render an image in DAZ Studio and compose it onto a background image in Photoshop. We’ll use the Shader Mixer and a Shadow Catcher to make the figure cast a shadow but be otherwise transparent in DAZ Studio. In Photoshop we’ll add artificial depth of field to …

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How to use the Grappling Hook in XIII for GameCube

unknownI was playing XIII again the other day. The US GameCube version this time. I remember enjoying XIII on the original Xbox back in the day, as well as on PC.

Even today, there’s nothing quite like playing these old style shooters with blurry textures and blocky unsmoothed 3D objects.

That aside, I had a tough time making the Grappling Hook work, mainly because the controls on the GameCube version must be the most terrible in the history of console gaming. Sadly my copy did not come with an instruction booklet, but at $4.99 with free shipping I’m not complaining. I found no instructions on the internet either, I’m probably a lost cause and too late for the XIII party anyway.

For future generations, and my future self, here’s how the XIII GameCube control work (from what I could figure out).

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