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How to avoid issues with Recent Files in Premiere Pro

There has been an issue with Premiere Pro with the list of “Recent Files” for many years that I’ve thankfully only experienced recently. It’s that list of recently opened projects that is shown both on the home page and under Files – Recent. On my system, it appears that files I’ve just worked on are …

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Filed under: Categories 3D

Frame Width vs Focal Length in DAZ Studio

We had an interesting discussion on my private Discord server the other day, about the difference between changing the frame width and changing the focal length. At first glace, both options appear to do the same in the viewport. However there’s an important difference and implication on other parameters as you setup your scene. The …

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What other 3D tools do I use alongside DAZ Studio

I had a great question from a viewer today (hi Doomguy) about what additional tools I use when working with Daz Studio. It’s an often overlooked aspect of the software that Daz Studio by itself can only do so much, and external tools can help build better scenes, work faster or aid in making adjustments …

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Rendering with transparency in Unreal Engine 4

Like everything in Unreal Engine, rendering a subject with a transparent background isn’t a one-click affair. It’s doable though, thanks to a neat tip by Alexzander The Geek on YouTube. In the above screenshot, the background was added in Photoshop, exactly how I like it! Here’s how to do it in principle: Let’s take a …

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Filed under: Categories 3D

Creating Depth of Field in Unreal Engine 4

Depth of Field is extremely difficult to judge in Unreal Engine, at least visually in the preview. It’s also a little intimidating to setup, and I don’t mind telling you that it was very difficult for me to grasp the concept. Yet like so many things in Unreal Engine, there is method behind the madness, …

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How to create a Stroke Effect in Clip Studio Paint (like in Photoshop)

Photoshop’s Blending Options are so powerful and useful, it’s easy to forget that there are other ways to accomplish the same thing. Case in point: the Stroke Effect, which lets us create an outline around an object. It’s essentially an outline we can apply, which can be used to separate a transparent object from the …

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How to draw on a Layer Mask in Clip Studio Paint

Layer masks work differently across our favourite 2D apps, which can be a little – shall we say – infuriating at times. In Photoshop for example, I’m used to drawing on Layer Masks to hide/reveal something underneath the current layer. Black hides (masks) the current layer, white reveal what’s underneath it, and as such it …

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Filed under: Categories 2D

How to use the Movie Render Queue in Unreal Engine

EPIC have recently introduced something called the Movie Render Queue to aide us in exporting stills and animations from Unreal Engine. The previous method (Movie Scene Capture) was a tad clunky, and is – as we live in such dramatically fast times – already being deprecated. Although Movie Render Queue is working great, it’s not …

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How to import multiple OBJ files in DAZ Studio

I’m currently importing large amounts of OBJ files into DAZ Studio. I was thinking of making my life a little more streamlined and came across a super handy script by the very prolific and talented Jaques aka mcasual. He has something called Load Many OBJ, which does exactly what I need. Once installed, the script …

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How to export multiple objects from Blender as OBJ or FBX

Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in a beefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is! Let’s assume we have several objects …

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Combining Texture Maps with Blender and SimpleBake

In this article I’ll show you how to combine various UV islands that are spread across multiple UDIMs onto a single texture set. Blender has this capability built-in, but an add-on called SimpleBake makes our job even easier. For this example I’m using the the base Character Creator model. Many thanks to Brian for showing …

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How to combine two Polygroups in ZBrush

It’s a tad difficult to see in the screenshot, but our mission is to combine both legs of my character into the same polygroup. It’s an extremely simple task, but pretty much impossible to figure out in ZBrush if you apply logic. There doesn’t seem to me a menu option either, so by piecing together …

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Filed under: Categories 3D Tagged as: Tags

De-activating Licenses for Corel Painter manually

I’ve had a bit of a computer mishap recently that required me to install Corel Painter seemingly on more computers than I actually own. In use are my Mac and my main PC, but due to hard drive switching and frequent re-installations, Corel’s automated license authentication system thought I was using it on more machines. …

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How to skip the Welcome and Sales Nag Screen in PaintShop Pro

PaintShop Pro is trying to help new users by giving them lots of choices when the app launches. This gets old fast, especially when you’re being peppered with sales nag screens every time you open the programme. Thankfully there are ways to configure this behaviour, albeit somewhat hidden. Let me show you where. Removing the …

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How to install ParticleShop in PaintShop Pro

I’ve recently tried my hand at using ParticleShop with Photoshop, and it worked out of the box after installation. This was not the case with PaintShop Pro though, where an additional step is required (but they don’t exactly tell you this in the installation). Here’s what we need to do to make it work: Head …

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How to add a Vignette in Canva

The Vignette option has been slightly hidden in Canva recently. Here’s how you can find it: select the background layer of your image click Edit Image under Adjust, select see all a long list of options opens up, one of which is the Vignette Here’s an example of what a Vignette can do for your …

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Filed under: Categories 2D Tagged as: Tags

How to import Paper Libraries in Corel Painter

I’ve recently picked up a fantastic deal on Corel Painter 2021 through Humble Bundle. If you’re fast you might still be able to pick it up yourself from here. Among the many goodies were various brushes and paper packs that can be installed. While the papers had an automatic installer for Windows, it was different …

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Things I always forget on a fresh installation of Photoshop

Every few years I end up with having to re-create my favourite workspace configuration in Photoshop. Without fail, I forget where some settings are hidden that I’ve grown rather fond of. Here’s a quick refresher about how to change those. Hide those scroll bars By default, the document is surrounded by scroll bars. It’s clutter …

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Turning one character mesh into another with R3DS Wrap

I’m currently evaluating a seriously exciting app called R3DS Wrap, also known as The Russian 3D Scanner. It does something rather difficult: it takes the existing geometry of a base mesh and wraps it around another one with a different topology. Imagine wrapping a sphere around a cone, a jacket around a figure or a …

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How to import multiple OBJ files in ZBrush

Ah yes ZBrush. The app that makes difficult things easy, and the basics almost impossible. Here’s one such example of ingenious software design: the simple act of importing OBJ files, let alone multiple ones. There’s no File – Import dialogue like on literally every other 3D app. Instead we use the import option in the …

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Filed under: Categories 3D Tagged as: Tags

Animating static objects in Blender without rigging using soft body physics

In this video I’m explaining how to apply random animations to otherwise static objects. This is a physics effect that’s applied to a shell around the object and is really neat to animate anything from wind to bounce to complex geometry. I’ve always meant to write the steps down and never found the time when …

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Turning Material Zones into Vertex Colour in Blender and ID Maps in Substance Painter

I was wondering if I could use Blender to make my Substance Painter selections a little easier. I wanted to avoid importing the material zones into Substance, while retaining this information at the same time. Turns out there is a way to do this, but it needs a little manual labour. Josh explains it in …

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Creating ID Maps from Polygroups in ZBrush

I’ve been investigating Substance Painter and how to best select parts of a model. One such option is by using an ID Map, essentially a flood-fill of random colours per material zone. Wendy very kindly brought this to my attention in a recent stream (thanks, Wendy!), and before I forget, here’s how to do it. …

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Filed under: Categories 3D Tagged as: Tags

Projection Painting in ZBrush with Spotlight

I remember making notes on the projection painting tool in ZBrush back in 2013, it’s called Spotlight. It’s very powerful and yet another fun way for us to project textures onto 3D objects. Last night I found the above excellent tutorial by Kevvfx and thought I’d take some notes on how to get started with …

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