Faceform Wrap Archives

Closing Lips with the Stick Contour Node in Faceform Wrap

I was working on wrapping a character that had their mouth slightly open, and I didn’t have a controller to close it. Without a sculpting/modelling session, this would have been problematic to turn into a Genesis morph. Thankfully Faceform Wrap has an interesting node to close those lips using the Stick Contour feature. Here’s how …

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Converting Clothing with Faceform Wrap

Faceform Wrap has quite a few tricks up its sleeve when it comes to matching one 3D shape to another. A while ago Brian and I were chatting about the possibility of converting clothing between different characters, and it turns out Wrap can do this thanks to its Lattice Node. I keep forgetting how to …

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Automating UDIM Texture Export from Faceform Wrap with Python

I’ve been using Faceform Wrap for a couple of years (formerly R3DS Wrap), and it handles texture conversions beautifully. While it can handle UDIMs natively, it’s a little cumbersome having to change the texture for each tile before export manually. Thankfully there’s a better way, and my man Brian found out how to do it …

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Converting skin textures for use with Genesis 9

Here’s a high-level overview on how we can convert existing skin textures from older Genesis figure and use them with another generation, like Genesis 9. The principle is the same for the other direction too, should you wish to use a G9 skin on an older generation or perhaps a different figure altogether, like the …

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Turning one character mesh into another with R3DS Wrap

I’m currently evaluating a seriously exciting app called R3DS Wrap, also known as The Russian 3D Scanner. It does something rather difficult: it takes the existing geometry of a base mesh and wraps it around another one with a different topology. Imagine wrapping a sphere around a cone, a jacket around a figure or a …

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